AI Insights · Timothy · January 2022
Top 5 First Person Games in Latin America Q4 2021 Performance
In Q4 2021, the top 5 first-person games in Latin America showed varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals the performance of these popular apps.
The final quarter of 2021 saw significant activity in the first-person games category on a unified platform in Latin America. Data from Sensor Tower provides insights into the performance of the top 5 apps in this category.
Call of Duty®: Mobile, published by Activision Publishing, Inc., experienced a fluctuating revenue trend, peaking at approximately $561.6K in mid-December. The app's weekly downloads saw a low in early December with around 268K but recovered to 369K by the end of the month. Active users showed a slight decline from 4.5M at the start of the quarter to around 3.8M by the end.
Minecraft, by Mojang, had a notable increase in weekly revenue, starting at $161.1K in late September and reaching nearly $290.8K by the end of December. Weekly downloads also showed a positive trend, rising from 292K to approximately 313.7K. The app's active users remained relatively stable, averaging around 3.7M to 3.8M throughout the quarter.
Chapters: Interactive Stories, from Crazy Maple Studio, Inc., saw a decline in weekly revenue, starting at $50K and ending at around $44.7K. Downloads also decreased over the quarter, from 65.2K to 36.6K. Active users followed a similar trend, dropping from approximately 379K to 278K.
Fishing Clash: Sport Simulator, published by Ten Square Games S.A., showed a steady increase in revenue, peaking at roughly $49.9K in the week of December 20. Downloads, however, declined sharply from 62.2K in late September to just 24K by the end of December. Active users also saw a decrease from around 391K to 310K.
Sniper 3D: Gun Shooting Games, by Wildlife Studios, experienced a moderate increase in weekly revenue, starting at $29.6K and reaching about $37.7K by the end of December. Weekly downloads peaked at 511.2K in the week of December 20. Active users fluctuated throughout the quarter, peaking at approximately 2.4M in mid-December.
For more detailed insights and data on these apps, visit Sensor Tower.